RuneNova

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Note: Some changes may NOT be applied to the live game until next server update.
  • Fixed skeletons attack animation on 602 mode.
  • Fixed gaining XP when Daggonoth mother is in a form that your attack style cannot do damage.
  • Fixed bank from closing when examining an item.
  • Fixed poison damaging activating victims vengeance effect.
  • Fixed firecape spawning inside fight caves when finishing.
  • Fixed Chaotic mauls defensive attack animation.
  • Fixed Bank Pin creating.
  • Added Dragon 2h definitions and special attack.
  • Corporeal beast is fully added. A cave is placed south west of the red dragons maze near the lava to access.
  • Added Saradomin sword special attack and attack styles.
  • Added all hide tanning via dommik in the shops area.
  • Added tokkul reward to Fight caves minigame
  • Added Zamorakian Spear definitions and special attack.
  • Added Corporeal Beast lair to list of multi areas.

Key:
  • Fix
  • Addition
Hey, everyone! This update is primarily bug fixes. Note: This is an unfinished list.
  • Blood spells no longer overheal.
  • The Saradomin chamber door now teleports you in the correct direction.

Key:
  • Fix
Hey, everyone! This update is primarily bug fixes. Note: This is an unfinished list and has not been pushed live.
  • All item bonuses have been fixed.
  • Dark beasts now have a drop table.
  • Fixed an issue that would occasionally cause barrows to not end correctly.
  • Run energy is now depleted all over the game world. In the past, it would only drain if you were inside of the wilderness.
  • Run energy depletion now takes item weight into account.
  • Run energy restoration now takes agility levels into account.
  • Weights have now been added to items.
  • Weights are now displayed client-side on the equipment stats interface.
  • Ranged strength is now displayed client-side on the equipment stats interface.
  • Item examines have been added.
  • Dragonfire shields can now be smithed at an anvil. It requires 90 smithing and grants 90,000 XP per shield.

Key:
  • Fix
  • Addition
I apologize for the downtime. There should be no rollbacks. The server and data center never lost power.

Cause:
Scheduled maintenance was performed on the networking switch that our server is connected to in the Warsaw data center.

Duration:
The server was disconnected from the internet for an estimated twelve minutes between 11:12 and 11:24 PM UTC+1.
Hey, everyone! This update is primarily bug fixes. Note: This is an unfinished list.
  • Godsword blades now require 80 smithing to be created.
  • Teleportations are now removed from the queue when the player dies.
  • Dragonfire shields can now be smithed at an anvil. It requires 90 smithing and grants 90,000 XP per shield.

Key:
  • Fix
  • Addition
Hey, everyone! This update is primarily bug fixes. Note: This is an unfinished list.
  • Wilderness teleportation limitations now support alteration by items - E.g., Glory is now limited at 30 wilderness instead of 20.
  • Fixed barrows occasionally not ending upon death of the last remaining brother.
  • Fixed being able to attack non-duel opponents in a duel.
  • Autocast now resets when you swap spellbooks.
  • KBD lair is now a multi zone.
  • Trades can now be accepted via the chatbox message.
  • Guthan's armor set effect has now been added.

Key:
  • Fix
  • Addition
Hey, everyone! This update is primarily bug fixes. Note: This is an unfinished list.
  • Dialogue no longer abruptly ends when resetting a slayer task.
  • Untradables now last two minutes when on the floor.
  • Items can no longer be picked up from extended distances.
  • Fixed agility being interrupted by interaction with other entities - E.g., following another player.
  • Fixed skull status not correctly displaying upon relogging.
  • Fixed PJ timer being applied to all mobile entities.
  • Slayer helm now correctly displays on 464 mode.

Key:
  • Fix
Hey, everyone! This update is primarily bug fixes. Note: This is an unfinished list.
  • Bonds now correctly add credits.
  • Ring of recoil now deducts one charge per damage dealt instead of one charge per attack.
  • Ring of recoil now lasts 40 charges instead of 41.
  • Ring of recoil now defaults to 40 charges for new accounts instead of 0.
  • Ring of recoil now damage now always rounds up.
  • Ring of life effect has been added.

Key:
  • Fix
  • Addition
Hey, everyone! This update is primarily bug fixes. Note: This is an unfinished list.
  • Splitbark sets no longer include dragon plateskirts.
  • Prayer is no longer passively restored.
  • Voting points are now added—even if the voter is not currently logged in.
  • Opal bolts can now be enchanted.
  • Enchanting bolts now gives experience.
  • Enchanting bolts can only be performed once per tick.
  • Enchanting bolts now has the correct animation and graphical effect.
  • Fixed pathfinding not resulting in an invalid path when attempting to use objects through walls, trade through doors or looting through walls - For real this time.
  • Back-end pathfinding optimizations.

Key:
  • Fix
  • Other
Hey, everyone! This update is primarily bug fixes. Note: This is an unfinished list.
  • Firemaking animations now work correctly.
  • Fixed splashing not resulting in an NPC becoming aggressive.
  • Fixed dragon spear counting as a ranged weapon.
  • Fixed gold jewelry not being craftable.
  • Fixed prayers draining too quickly and too slowly. The new implementation is the official RuneScape algorithm.
  • Fixed pathfinding not resulting in an invalid path when attempting to use objects through walls.
  • Back-end pathfinding optimizations.
  • All rings previously imbuable in RuneScape can now be imbued - from Charos to Onyx to Berserker.
  • All bracelets can now be enchanted.
  • Skillcapes are now trimmable at the combat master.

Key:
  • Fix
  • Other
  • Addition